Assembly: Sandbox.Game.dll

public class MyAutopilotWaypoint: IMyAutopilotWaypoint

Fields

Member Description
RelatedMatrixOriginal Related matrix when recorded. Same as Matrix when no related entity was present
SerializeForCopy

Properties

Member Description
Actions
AdaptiveRotationSpeed
AreaUp
CanDraw
Coords Translation when recorded
DistancePrecisionMultiplier
DrawObject
ForceRotation
IsCorrectRotationNeeded
IsPathfindingVertex
Matrix Matrix when recorded
Name
PathfindingVertex
RelatedCoordsOriginal Related Translation when recorded
RelatedEntity
RelatedEntityId
RelatedEntityWorldOffset
RelatedEntityWorldOffsetOriginal
RelatedMatrixCurrent
RelativeMatrix Actual shown position
SelectedForDraw
StoppingTimeMultiplier
Toolbar
Matrix Gets matrix representing recorded position and rotation

Inherited from IMyAutopilotWaypoint
Name Name of waypoint

Inherited from IMyAutopilotWaypoint
RelatedEntityId Sets Id of entity in relation to which the Coords are set

Inherited from IMyAutopilotWaypoint
RelativeMatrix Coordinates in relation to relatedEntity

Inherited from IMyAutopilotWaypoint

Constructors

Member Description
MyAutopilotWaypoint(Vector3D, string, List<MyObjectBuilder_ToolbarItem>, List, bool)
MyAutopilotWaypoint(MatrixD, string, List<MyObjectBuilder_ToolbarItem>, List, bool)
MyAutopilotWaypoint(Vector3D, string)
MyAutopilotWaypoint(Vector3D, MyPositionAndOrientation, long, MyPositionAndOrientation, Vector3D, string)
MyAutopilotWaypoint(MyObjectBuilder_AutopilotWaypoint)

Methods

Member Description
static AreEqualByResultCoordinates(MyAutopilotWaypoint, MyAutopilotWaypoint)
GetObjectBuilder()
InitToolbar()
SetActions(List)
SetGpsDraw()

Implements: