Summary

public void GetBlocksInsideSpheres(ref BoundingSphereD sphere1, ref BoundingSphereD sphere2, ref BoundingSphereD sphere3, HashSet<MySlimBlock> blocks1, HashSet<MySlimBlock> blocks2, HashSet<MySlimBlock> blocks3, bool respectDeformationRatio, float detectionBlockHalfSize, ref MatrixD invWorldGrid)

Optimized version where spheres are sorted from smallest to largest

Parameters