GetLineIntersectionExactAll
Summary
public Vector3D? GetLineIntersectionExactAll(ref LineD line, out double distance, out MySlimBlock intersectedBlock)
Returns closest line (in world space) intersection with all cubes.
public Vector3D? GetLineIntersectionExactAll(ref LineD line, out double distance, out MySlimBlock intersectedBlock)
Returns closest line (in world space) intersection with all cubes.