RayCastStaticCells
Summary
public static void RayCastStaticCells(Vector3D worldStart, Vector3D worldEnd, List<Vector3I> outHitPositions, float gridSize, Vector3I? gridSizeInflate, bool havokWorld)
Obtains positions of static grid cells regardless of whether these cells are taken up by blocks or not. Usefull when placing block on voxel.