Assembly: Sandbox.Game.dll

public class MyEntity3DSoundEmitter: IMy3DSoundEmitter

Fields

Member Description
CanPlayLoopSounds
EmitterMethods

Events

Member Description
StoppedPlaying

Properties

Member Description
CustomMaxDistance
CustomVolume
DebugData
DopplerScaler
Entity
Force2D
Force3D
IsPlaying
LastSoundData
Loop
Plays2D
SecondarySound
Sound
SoundId
SoundPair
SourceChannels
SourcePosition
Velocity
VolumeMultiplier

Constructors

Member Description
MyEntity3DSoundEmitter(MyEntity, bool, float)

Methods

Member Description
static ClearEntityEmitters()
static PreloadSound(MySoundPair)
static UpdateEntityEmitters(bool, bool, bool)
Cleanup()
ClearSecondaryCue()
FastUpdate(bool)
PlaySingleSound(MyCueId, bool, bool, bool?)
PlaySingleSound(MySoundPair, bool, bool, bool, bool?)
PlaySound(Byte[], float, float, MySoundDimensions)
PlaySound(MySoundPair, bool, bool, bool, bool, bool, bool?, bool)
PlaySoundWithDistance(MyCueId, bool, bool, bool, bool, bool, bool, bool?)
SetPosition(Vector3D?)
SetSound(IMySourceVoice, string)
SetVelocity(Vector3?)
StopSound(bool, bool, bool)
Update()

Implements: