Assembly: Sandbox.Game.dll

public class MyEntityStat

Fields

Member Description
StatDefinition
SyncData

Events

Member Description
OnStatChanged

Properties

Member Description
CurrentRatio
DefaultValue
IsDirty
MaxValue
MinValue
ShouldSync
StatId
StatRegenLeft
Value

Constructors

Member Description
MyEntityStat()

Methods

Member Description
AddEffect(float, float, float, float, float)
AddEffect(MyObjectBuilder_EntityStatRegenEffect)
ApplyRegenAmountMultiplier(float, float)
CalculateRegenLeftForLongestEffect()
ClearEffects()
Decrease(float, object)
GetEffect(int)
GetEffects()
GetEfficiencyMultiplier(float, float)
GetObjectBuilder()
HasAnyEffect(IEnumerable)
Increase(float, object)
Init(MyObjectBuilder_Base)
OnServerSync()
RemoveEffect(int)
ResetRegenAmountMultiplier()
SetMaxValue(float)
ToString()
TryGetEffect(int, out MyEntityStatRegenEffect)
Update()