Summary
public virtual void Shoot(MyShootActionEnum shootAction, Vector3 direction, Vector3D? overrideWeaponPos, string gunAction)
Parameters
- MyShootActionEnum shootAction
- Vector3 direction
- Vector3D? overrideWeaponPos
- string gunAction
public virtual void Shoot(MyShootActionEnum shootAction, Vector3 direction, Vector3D? overrideWeaponPos, string gunAction)