| Add(MyVoxelBase) |
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| Clear() |
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| DebugDraw(MyVoxelDebugDrawMode) |
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| Exist(MyVoxelBase) |
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| GetAllOverlappingWithSphere(ref BoundingSphereD, List) |
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| GetAllOverlappingWithSphere(ref BoundingSphereD) |
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| GetCacheStats(out int, out int) |
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| GetOverlappingWithSphere(ref BoundingSphereD) |
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| GetVoxelMapsArray(bool) |
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| GetVoxelMapsData(bool, bool, Dictionary<string, IMyStorage>) |
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| GetVoxelMapsWhoseBoundingBoxesIntersectBox(ref BoundingBoxD, MyVoxelBase, List) |
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| GetVoxelMapWhoseBoundingBoxIntersectsBox(ref BoundingBoxD, MyVoxelBase) |
Return reference to voxel map that intersects the box. If not voxel map found, null is returned. |
| RemoveVoxelMap(MyVoxelBase) |
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| TryGetVoxelBaseById(long) |
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| TryGetVoxelMapByName(string) |
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| TryGetVoxelMapByNameStart(string) |
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| Clear() |
Resets all voxels over whole world
Inherited from IMyVoxelMaps |
| CreatePredefinedVoxelMap(string, string, MatrixD, bool) |
Creates an voxel map with some additional options.
Inherited from IMyVoxelMaps |
| CreateProceduralVoxelMap(int, float, MatrixD, int) |
Inherited from IMyVoxelMaps |
| CreateStorage(Vector3I) |
Creates voxels storage
Inherited from IMyVoxelMaps |
| CreateStorage(Byte[]) |
Creates storage from GZipped bytes.
Inherited from IMyVoxelMaps |
| CreateVoxelMap(string, IMyStorage, Vector3D, long) |
Creates voxels map
Inherited from IMyVoxelMaps |
| CreateVoxelMapFromStorageName(string, string, Vector3D) |
Adds a prefab voxel to the game world.
Inherited from IMyVoxelMaps |
| CutOutShape(IMyVoxelBase, IMyVoxelShape) |
Will cut out given shape
Inherited from IMyVoxelMaps |
| Exist(IMyVoxelBase) |
Returns if voxel registered
Inherited from IMyVoxelMaps |
| FillInShape(IMyVoxelBase, IMyVoxelShape, byte) |
Will fill given material with given shape
Inherited from IMyVoxelMaps |
| GetBoxVoxelHand() |
Gets box voxel hand. Can be used in PaintInShape(IMyVoxelBase, IMyVoxelShape, byte) , CutOutShape(IMyVoxelBase, IMyVoxelShape) , FillInShape(IMyVoxelBase, IMyVoxelShape, byte) , RevertShape(IMyVoxelBase, IMyVoxelShape)
Inherited from IMyVoxelMaps |
| GetCapsuleVoxelHand() |
Gets capsule voxel hand. Can be used in PaintInShape(IMyVoxelBase, IMyVoxelShape, byte) , CutOutShape(IMyVoxelBase, IMyVoxelShape) , FillInShape(IMyVoxelBase, IMyVoxelShape, byte) , RevertShape(IMyVoxelBase, IMyVoxelShape)
Inherited from IMyVoxelMaps |
| GetInstances(List, Func<IMyVoxelBase, bool>) |
Gets all instances of IMyVoxelBase
Inherited from IMyVoxelMaps |
| GetOverlappingWithSphere(ref BoundingSphereD) |
Get first found IMyVoxelBase that intersects with sphere
Inherited from IMyVoxelMaps |
| GetRampVoxelHand() |
Gets ramp voxel hand. Can be used in PaintInShape(IMyVoxelBase, IMyVoxelShape, byte) , CutOutShape(IMyVoxelBase, IMyVoxelShape) , FillInShape(IMyVoxelBase, IMyVoxelShape, byte) , RevertShape(IMyVoxelBase, IMyVoxelShape)
Inherited from IMyVoxelMaps |
| GetSphereVoxelHand() |
Gets sphere voxel hand. Can be used in PaintInShape(IMyVoxelBase, IMyVoxelShape, byte) , CutOutShape(IMyVoxelBase, IMyVoxelShape) , FillInShape(IMyVoxelBase, IMyVoxelShape, byte) , RevertShape(IMyVoxelBase, IMyVoxelShape)
Inherited from IMyVoxelMaps |
| GetVoxelMapWhoseBoundingBoxIntersectsBox(ref BoundingBoxD, IMyVoxelBase) |
Get first found IMyVoxelBase that intersects with bounding box, ordered by distance to box center
Inherited from IMyVoxelMaps |
| MakeCrater(IMyVoxelBase, BoundingSphereD, Vector3, byte) |
Inherited from IMyVoxelMaps |
| PaintInShape(IMyVoxelBase, IMyVoxelShape, byte) |
Will paint given material with given shape
Inherited from IMyVoxelMaps |
| RevertShape(IMyVoxelBase, IMyVoxelShape) |
Inherited from IMyVoxelMaps |
| SpawnPlanet(string, float, int, Vector3D) |
Creates a Planet Entity
Inherited from IMyVoxelMaps |