Sandbox.Game.EntityComponents
MyAiBlockComponent
Assembly: Sandbox.Game.dll
public class MyAiBlockComponent: MyEntityComponentBase, IMyComponentBase, IMyEntityComponentBase, IMyAiBlockComponent, IMyTerminalControlsProviderComponent
Events
| Member | Description |
|---|---|
| static OnAfterAddedToContainer | Inherited from MyEntityComponentBase |
| OnActivatedChanged | |
| BeforeRemovedFromContainer | Inherited from IMyEntityComponentBase |
| BeforeRemovedFromContainer | Inherited from MyEntityComponentBase |
| OnActivatedChanged | Triggers when Is Activated is changed Inherited from IMyAiBlockComponent |
Properties
| Member | Description |
|---|---|
| AiBlockType | |
| ComponentTypeDebugString | |
| HudErrorStringGetter | |
| IsActivated | |
| TerminalControlCreationPriority | |
| AiBlockType | Gets or sets the AI Block Type Inherited from IMyAiBlockComponent |
| AttachSyncToEntity | Inherited from MyEntityComponentBase |
| ComponentTypeDebugString | Inherited from IMyEntityComponentBase |
| ComponentTypeDebugString | Name of the base component type for debug purposes (e.g.: "Position") Inherited from MyEntityComponentBase |
| Container | Inherited from IMyEntityComponentBase |
| Container | Inherited from MyEntityComponentBase |
| ContainerBase | Inherited from IMyComponentBase |
| ContainerBase | This cannot be named Container to not conflict with the definition of Container in MyEntityComponentBase. Inherited from MyComponentBase |
| Entity | Gets the entity of this entity component Inherited from IMyAiBlockComponent |
| Entity | Inherited from IMyEntityComponentBase |
| Entity | Inherited from MyEntityComponentBase |
| FailedOnSceneAdd | Inherited from MyComponentBase |
| HudErrorStringGetter | Getter for errors on AI block. Used in detailed info. Inherited from IMyAiBlockComponent |
| IsActivated | Gets or sets if the component is activated. This activation turns on/off AI Behavior of the AI blocks. Inherited from IMyAiBlockComponent |
| RemoveExistingComponentOnNewInsert | Inherited from IMyComponentBase |
| RemoveExistingComponentOnNewInsert | Inherited from MyComponentBase |
Constructors
| Member | Description |
|---|---|
| MyAiBlockComponent() |
Methods
| Member | Description |
|---|---|
| CreateTerminalControls |
|
| Deactivate() | |
| Deserialize(MyObjectBuilder_ComponentBase) | |
| Init(MyComponentDefinitionBase) | |
| IsSerialized() | |
| OnAddedToContainer() | |
| Serialize(bool) | |
| Deactivate() | Deactivates the component Inherited from IMyAiBlockComponent |
| Deserialize(MyObjectBuilder_ComponentBase) | Inherited from IMyComponentBase |
| Deserialize(MyObjectBuilder_ComponentBase) | Inherited from MyComponentBase |
| GetAs |
Inherited from IMyComponentBase |
| GetAs |
Inherited from MyComponentBase |
| Init(MyComponentDefinitionBase) | Inherited from IMyComponentBase |
| Init(MyComponentDefinitionBase) | Inherited from MyComponentBase |
| IsSerialized() | Inherited from IMyComponentBase |
| IsSerialized() | Tells the component container serializer whether this component should be saved Inherited from MyComponentBase |
| OnAddedToContainer() | Inherited from IMyComponentBase |
| OnAddedToContainer() | Inherited from MyEntityComponentBase |
| OnAddedToContainer() | Gets called after the container of this component changes Inherited from MyComponentBase |
| OnAddedToScene() | Inherited from IMyComponentBase |
| OnAddedToScene() | CH: TOOD: Be careful! This does not get called if the component is added to a container that is in the scene already! Inherited from MyComponentBase |
| OnBeforeRemovedFromContainer() | Inherited from IMyComponentBase |
| OnBeforeRemovedFromContainer() | Inherited from MyEntityComponentBase |
| OnBeforeRemovedFromContainer() | Gets called before the removal of this component from a container Inherited from MyComponentBase |
| OnRemovedFromScene() | Inherited from IMyComponentBase |
| OnRemovedFromScene() | CH: TOOD: Be careful! This does not get called if the component is removed from a container that is still in the scene! Inherited from MyComponentBase |
| Serialize(bool) | Inherited from IMyComponentBase |
| Serialize(bool) | Inherited from MyComponentBase |
| SetContainer(IMyComponentContainer) | Inherited from IMyComponentBase |
| SetContainer(IMyComponentContainer) | Sets the container of this component. Note that the component is not added to the container here! Therefore, use MyComponentContainer.Add(...) method and it will in turn call this method. Actually, you should seldom have the need to call this method yourself. Inherited from MyComponentBase |
Inheritance: MyComponentBase ˃ MyEntityComponentBase
Implements:
- IMyAiBlockComponent
- IMyComponentBase
- IMyEntityComponentBase
- IMyTerminalControlsProviderComponent prohibited