Assembly: Sandbox.Game.dll

public class MyTargetLockingComponent: MyUpdatingEntityComponent, IMyComponentBase, IMyEntityComponentBase, IMyEventProxy, IMyEventOwner, IMyUpdatingEntityComponent, IMyTargetLockingComponent, IMyDistanceToLockedTarget

Fields

Member Description
static LOST_GRID_RETRY_ATTEMPTS
SyncType Inherited from MyEventProxyEntityComponent

Events

Member Description
static OnAfterAddedToContainer Inherited from MyEntityComponentBase
DistanceToLockedTargetChanged
BeforeRemovedFromContainer Inherited from IMyEntityComponentBase
BeforeRemovedFromContainer Inherited from MyEntityComponentBase
DistanceToLockedTargetChanged Event distance to locked target is changed (block, old value, new value)

Inherited from IMyDistanceToLockedTarget

Properties

Member Description
ComponentTypeDebugString
Definition
DistanceToLockedTarget
IsLosingLock
IsTargetLocked
LockingProgressMilliseconds
LockingProgressPercent
LockingTimeRemainingMilliseconds
TargetData
TargetEntity
AttachSyncToEntity Inherited from MyEventProxyEntityComponent
AttachSyncToEntity Inherited from MyEntityComponentBase
ComponentTypeDebugString Inherited from IMyEntityComponentBase
ComponentTypeDebugString Name of the base component type for debug purposes (e.g.: "Position")

Inherited from MyEntityComponentBase
Container Inherited from IMyEntityComponentBase
Container Inherited from MyEntityComponentBase
ContainerBase Inherited from IMyComponentBase
ContainerBase This cannot be named Container to not conflict with the definition of Container in MyEntityComponentBase.

Inherited from MyComponentBase
DistanceToLockedTarget Gets distance to locked target in meters

Inherited from IMyDistanceToLockedTarget
Entity Gets the entity of this interface entity component

Inherited from IMyDistanceToLockedTarget
Entity Inherited from IMyEntityComponentBase
Entity Inherited from MyEntityComponentBase
FailedOnSceneAdd Inherited from MyComponentBase
IsTargetLocked Inherited from IMyTargetLockingComponent
NeedsUpdate Inherited from MyUpdatingEntityComponent
NeedsUpdateAfterSimulation Inherited from MyUpdatingEntityComponent
NeedsUpdateAfterSimulation10 Inherited from MyUpdatingEntityComponent
NeedsUpdateAfterSimulation100 Inherited from MyUpdatingEntityComponent
NeedsUpdateBeforeSimulation Inherited from MyUpdatingEntityComponent
NeedsUpdateBeforeSimulation100 Inherited from MyUpdatingEntityComponent
NeedsUpdateChanged Inherited from MyUpdatingEntityComponent
NeedsUpdateSimulation Inherited from MyUpdatingEntityComponent
ParentEntity Inherited from MyUpdatingEntityComponent
RemoveExistingComponentOnNewInsert Inherited from IMyComponentBase
RemoveExistingComponentOnNewInsert Inherited from MyComponentBase
TargetData Inherited from IMyTargetLockingComponent
TargetEntity Inherited from IMyTargetLockingComponent
UpdateParallel Inherited from MyUpdatingEntityComponent
UpdateParallelChanged Inherited from MyUpdatingEntityComponent
UpdatingType Inherited from MyUpdatingEntityComponent
Target Obsolete: ModAPI, dont use in Keen code. In v203 added locking characters. Use TargetEntity instead
Target Obsolete

Inherited from IMyTargetLockingComponent

Constructors

Member Description
MyTargetLockingComponent()
MyEventProxyEntityComponent() Inherited from MyEventProxyEntityComponent

Methods

Member Description
static RequestReleaseTargetLock()
Init(MyComponentDefinitionBase)
OnAddedToContainer()
OnBeforeRemovedFromContainer()
OnControlledEntityChanged(IMyControllableEntity, IMyControllableEntity)
OnLockAcquired()
OnLockLost()
OnTargetInfoChanged(SyncBase)
OnTargetRequest(MyEntity)
ReleaseTargetLock()
ReleaseTargetLockRequest()
UpdateAfterSimulation10()
UpdateBeforeSimulation() Should be called in UpdateBeforeSimulation1 We can let characters to have update 1 as there are only few of them in world
Deserialize(MyObjectBuilder_ComponentBase) Inherited from IMyComponentBase
Deserialize(MyObjectBuilder_ComponentBase) Inherited from MyComponentBase
GetAs() Inherited from IMyComponentBase
GetAs() Inherited from MyComponentBase
Init(MyComponentDefinitionBase) Inherited from IMyComponentBase
Init(MyComponentDefinitionBase) Inherited from MyComponentBase
IsSerialized() Inherited from IMyComponentBase
IsSerialized() Tells the component container serializer whether this component should be saved

Inherited from MyComponentBase
OnAddedToContainer() Inherited from IMyComponentBase
OnAddedToContainer() Inherited from MyEntityComponentBase
OnAddedToContainer() Gets called after the container of this component changes

Inherited from MyComponentBase
OnAddedToScene() Inherited from IMyComponentBase
OnAddedToScene() CH: TOOD: Be careful! This does not get called if the component is added to a container that is in the scene already!

Inherited from MyComponentBase
OnBeforeRemovedFromContainer() Inherited from IMyComponentBase
OnBeforeRemovedFromContainer() Inherited from MyEventProxyEntityComponent
OnBeforeRemovedFromContainer() Inherited from MyEntityComponentBase
OnBeforeRemovedFromContainer() Gets called before the removal of this component from a container

Inherited from MyComponentBase
OnRemovedFromScene() Inherited from IMyComponentBase
OnRemovedFromScene() CH: TOOD: Be careful! This does not get called if the component is removed from a container that is still in the scene!

Inherited from MyComponentBase
Serialize(bool) Inherited from IMyComponentBase
Serialize(bool) Inherited from MyComponentBase
SetContainer(IMyComponentContainer) Inherited from IMyComponentBase
SetContainer(IMyComponentContainer) Sets the container of this component. Note that the component is not added to the container here! Therefore, use MyComponentContainer.Add(...) method and it will in turn call this method. Actually, you should seldom have the need to call this method yourself.

Inherited from MyComponentBase
UpdateAfterSimulation() Inherited from MyUpdatingEntityComponent
UpdateAfterSimulation10() Inherited from MyUpdatingEntityComponent
UpdateAfterSimulation100() Inherited from MyUpdatingEntityComponent
UpdateAfterSimulationParallel() Inherited from MyUpdatingEntityComponent
UpdateBeforeSimulation() Inherited from MyUpdatingEntityComponent
UpdateBeforeSimulation100() Inherited from MyUpdatingEntityComponent
UpdateBeforeSimulationParallel() Inherited from MyUpdatingEntityComponent
UpdateOnceBeforeFrame() Inherited from MyUpdatingEntityComponent
UpdateSimulate() Inherited from MyUpdatingEntityComponent

Inheritance: MyComponentBase ˃ MyEntityComponentBase ˃ MyEventProxyEntityComponent ˃ MyUpdatingEntityComponent

Implements: