HandleAddDecal
Summary
public static void HandleAddDecal(IMyEntity entity, MyHitInfo hitInfo, Vector3 forwardDirection, MyStringHash physicalMaterial, MyStringHash source, object customdata, float damage, MyStringHash voxelMaterial, bool isTrail, MyDecalFlags flags, int aliveUntil, List<uint> decals)
Adds decal
Parameters
- IMyEntity entity
- MyHitInfo hitInfo
- Vector3 forwardDirection
- MyStringHash physicalMaterial
- MyStringHash source
- object customdata
- float damage
- MyStringHash voxelMaterial
- bool isTrail
- MyDecalFlags flags
- int aliveUntil
- List
decals