Summary

public void Shoot(Vector3 initialVelocity, MyEntity owner, MyLargeBarrelBase barrel)

Parameters

Summary

public void Shoot(Vector3 initialVelocity, MyEntity owner, uint? renderId)

Parameters

Summary

public void Shoot(Vector3 initialVelocity, Vector3D Target, MyEntity owner, uint? renderId)

Parameters

Summary

public void Shoot(Vector3D initialPosition, Vector3 initialVelocity, Vector3 direction, MyEntity owner, uint? renderId, bool userNormalizedPositionForEffects)

Parameters