Summary
public void Shoot(Vector3 initialVelocity, MyEntity owner, MyLargeBarrelBase barrel)
Parameters
Summary
public void Shoot(Vector3 initialVelocity, MyEntity owner, uint? renderId)
Parameters
Summary
public void Shoot(Vector3 initialVelocity, Vector3D Target, MyEntity owner, uint? renderId)
Parameters
Summary
public void Shoot(Vector3D initialPosition, Vector3 initialVelocity, Vector3 direction, MyEntity owner, uint? renderId, bool userNormalizedPositionForEffects)