Assembly: Sandbox.Game.dll

public abstract class MyLogicalEnvironmentSectorBase: IMyEventProxy, IMyEventOwner

Fields

Member Description
Bounds
Id
WorldPos

Events

Member Description
OnClose

Properties

Member Description
DebugData
MinLod
Owner
ServerOwned

Methods

Member Description
Close()
DebugDraw(int)
DisableItemsInBox(Vector3D, ref BoundingBoxD)
EnableItem(int, bool)
GetItem(int, out ItemInfo)
GetItemDefinition(ushort, out MyRuntimeEnvironmentItemInfo)
GetItemDefinitionId(int)
GetItemsInAabb(ref BoundingBoxD, List)
GetObjectBuilder()
Init(MyObjectBuilder_EnvironmentSector)
InvalidateItem(int)
IterateItems(ItemIterator)
RaiseItemEvent(int, ref MyDefinitionId, T, bool)
RevalidateItem(int)
UpdateItemModel(int, short)
UpdateItemModelBatch(List, short)

Implements:

Inheritors: