Assembly: Sandbox.Game.dll
public class MyProceduralEnvironmentProvider: IMyEnvironmentDataProvider
Fields
Properties
Constructors
Methods
| Member |
Description |
| CloseView(MyProceduralDataView) |
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| DebugDraw() |
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| GeSectorWorldParameters(int, int, int, out Vector3D, out Vector3, out Vector3) |
|
| GetItemView(int, ref Vector2I, ref Vector2I, ref Vector3D) |
|
| GetLogicalSector(long) |
|
| GetObjectBuilder() |
|
| GetSeed() |
|
| Init(IMyEnvironmentOwner, ref Vector3D, ref Vector3D, ref Vector3D, double, MyObjectBuilder_Base) |
|
| RevalidateItem(long, int) |
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| TryGetLogicalSector(int, int, int) |
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| DebugDraw() |
Inherited from IMyEnvironmentDataProvider |
| GetItemView(int, ref Vector2I, ref Vector2I, ref Vector3D) |
Inherited from IMyEnvironmentDataProvider |
| GetLogicalSector(long) |
Inherited from IMyEnvironmentDataProvider |
| GetObjectBuilder() |
Inherited from IMyEnvironmentDataProvider |
| RevalidateItem(long, int) |
Inherited from IMyEnvironmentDataProvider |
Implements: