Assembly: Sandbox.Game.dll

public class MyProceduralEnvironmentProvider: IMyEnvironmentDataProvider

Fields

Member Description
LodFactor

Properties

Member Description
LogicalSectors
Owner
ProviderId
LogicalSectors Inherited from IMyEnvironmentDataProvider

Constructors

Member Description
MyProceduralEnvironmentProvider()

Methods

Member Description
CloseView(MyProceduralDataView)
DebugDraw()
GeSectorWorldParameters(int, int, int, out Vector3D, out Vector3, out Vector3)
GetItemView(int, ref Vector2I, ref Vector2I, ref Vector3D)
GetLogicalSector(long)
GetObjectBuilder()
GetSeed()
Init(IMyEnvironmentOwner, ref Vector3D, ref Vector3D, ref Vector3D, double, MyObjectBuilder_Base)
RevalidateItem(long, int)
TryGetLogicalSector(int, int, int)
DebugDraw() Inherited from IMyEnvironmentDataProvider
GetItemView(int, ref Vector2I, ref Vector2I, ref Vector3D) Inherited from IMyEnvironmentDataProvider
GetLogicalSector(long) Inherited from IMyEnvironmentDataProvider
GetObjectBuilder() Inherited from IMyEnvironmentDataProvider
RevalidateItem(long, int) Inherited from IMyEnvironmentDataProvider

Implements: