Summary

public Func<IMyAttackPatternComponent, Vector3?> GetFirstWeaponForwardVector { get; set; }

Gets or sets function that is called to know how grid should rotate to face target By default used reference to Keen default function (returns WorldMatrix.Forward vector) IMyAttackPatternComponent - attack pattern, that calls this clear Returns blocks WorldMatrix.Forward

Returns

Func<IMyAttackPatternComponent, Vector3?>