VRage.Game.Components
MyAnimationControllerComponent
Assembly: VRage.Game.dll
public class MyAnimationControllerComponent: MyEntityComponentBase, IMyComponentBase, IMyEntityComponentBase
Entity component containing animation controller.
Fields
| Member | Description |
|---|---|
| CameraDistance | |
| MainLayerAnimationSpeed | |
| OtherLayersAnimationSpeed | |
| ReloadBonesNeeded |
Events
| Member | Description |
|---|---|
| static OnAfterAddedToContainer | Inherited from MyEntityComponentBase |
| ActionTriggered | |
| BeforeRemovedFromContainer | Inherited from IMyEntityComponentBase |
| BeforeRemovedFromContainer | Inherited from MyEntityComponentBase |
Properties
| Member | Description |
|---|---|
| BoneAbsoluteTransforms | |
| BoneRelativeTransforms | |
| CharacterBones | Get reference to array of character pack and its contents. |
| CharacterBonesSorted | |
| ComponentTypeDebugString | Name of the component type for debug purposes (e.g.: "Position") |
| Controller | Get the animation controller instance. |
| InverseKinematics | Get the instance of inverse kinematics. |
| LastFrameActions | |
| LastRawBoneResult | |
| SourceId | |
| Variables | Get the variable storage of animation controller instance. Shortcut. |
| AttachSyncToEntity | Inherited from MyEntityComponentBase |
| ComponentTypeDebugString | Inherited from IMyEntityComponentBase |
| ComponentTypeDebugString | Name of the base component type for debug purposes (e.g.: "Position") Inherited from MyEntityComponentBase |
| Container | Inherited from IMyEntityComponentBase |
| Container | Inherited from MyEntityComponentBase |
| ContainerBase | Inherited from IMyComponentBase |
| ContainerBase | This cannot be named Container to not conflict with the definition of Container in MyEntityComponentBase. Inherited from MyComponentBase |
| Entity | Inherited from IMyEntityComponentBase |
| Entity | Inherited from MyEntityComponentBase |
| FailedOnSceneAdd | Inherited from MyComponentBase |
| RemoveExistingComponentOnNewInsert | Inherited from IMyComponentBase |
| RemoveExistingComponentOnNewInsert | Inherited from MyComponentBase |
Constructors
| Member | Description |
|---|---|
| MyAnimationControllerComponent(MyEntity, Action, IMyTerrainHeightProvider) |
Methods
| Member | Description |
|---|---|
| ApplyVariables() | |
| AttachAnimationEventCallback(Action<List |
|
| Clear() | |
| DetachAnimationEventCallback(Action<List |
|
| FindBone(string, out int) | |
| FinishUpdate() | |
| GetKeyedAnimationTracks(string) | |
| MarkAsValid() | |
| OnAddedToContainer() | Component was added in the entity component container. |
| OnBeforeRemovedFromContainer() | Component will be removed from entity component container. |
| SetCharacterBones(MyCharacterBone[], Matrix[], Matrix[]) | |
| TriggerAction(MyStringId, String[]) | Trigger an action in the layers specified. If no layers are specified, it is triggered for all instead. If there is a transition having given (non-null) name, it is followed immediatelly. Conditions of transition are ignored. This is a shortcut to Controller.TriggerAction. |
| Update() | |
| UpdateInverseKinematics() | |
| UpdateTransformations() | |
| Deserialize(MyObjectBuilder_ComponentBase) | Inherited from IMyComponentBase |
| Deserialize(MyObjectBuilder_ComponentBase) | Inherited from MyComponentBase |
| GetAs |
Inherited from IMyComponentBase |
| GetAs |
Inherited from MyComponentBase |
| Init(MyComponentDefinitionBase) | Inherited from IMyComponentBase |
| Init(MyComponentDefinitionBase) | Inherited from MyComponentBase |
| IsSerialized() | Inherited from IMyComponentBase |
| IsSerialized() | Tells the component container serializer whether this component should be saved Inherited from MyComponentBase |
| OnAddedToContainer() | Inherited from IMyComponentBase |
| OnAddedToContainer() | Inherited from MyEntityComponentBase |
| OnAddedToContainer() | Gets called after the container of this component changes Inherited from MyComponentBase |
| OnAddedToScene() | Inherited from IMyComponentBase |
| OnAddedToScene() | CH: TOOD: Be careful! This does not get called if the component is added to a container that is in the scene already! Inherited from MyComponentBase |
| OnBeforeRemovedFromContainer() | Inherited from IMyComponentBase |
| OnBeforeRemovedFromContainer() | Inherited from MyEntityComponentBase |
| OnBeforeRemovedFromContainer() | Gets called before the removal of this component from a container Inherited from MyComponentBase |
| OnRemovedFromScene() | Inherited from IMyComponentBase |
| OnRemovedFromScene() | CH: TOOD: Be careful! This does not get called if the component is removed from a container that is still in the scene! Inherited from MyComponentBase |
| Serialize(bool) | Inherited from IMyComponentBase |
| Serialize(bool) | Inherited from MyComponentBase |
| SetContainer(IMyComponentContainer) | Inherited from IMyComponentBase |
| SetContainer(IMyComponentContainer) | Sets the container of this component. Note that the component is not added to the container here! Therefore, use MyComponentContainer.Add(...) method and it will in turn call this method. Actually, you should seldom have the need to call this method yourself. Inherited from MyComponentBase |
Inheritance: MyComponentBase ˃ MyEntityComponentBase
Implements: