VRage.Game.Components
MyGameLogicComponent
Assembly: VRage.Game.dll
public abstract class MyGameLogicComponent: MyEntityComponentBase, IMyComponentBase, IMyEntityComponentBase, IMyGameLogicComponent
Events
| Member | Description |
|---|---|
| static OnAfterAddedToContainer | Inherited from MyEntityComponentBase |
| BeforeRemovedFromContainer | Inherited from IMyEntityComponentBase |
| BeforeRemovedFromContainer | Inherited from MyEntityComponentBase |
Properties
| Member | Description |
|---|---|
| Closed | |
| ComponentTypeDebugString | |
| EntityUpdate | |
| MarkedForClose | |
| ModContext | Returns the mod context this gamelogic belongs to. This can be passed to methods to read content from the mod's directory. |
| NeedsUpdate | |
| AttachSyncToEntity | Inherited from MyEntityComponentBase |
| ComponentTypeDebugString | Inherited from IMyEntityComponentBase |
| ComponentTypeDebugString | Name of the base component type for debug purposes (e.g.: "Position") Inherited from MyEntityComponentBase |
| Container | Inherited from IMyEntityComponentBase |
| Container | Inherited from MyEntityComponentBase |
| ContainerBase | Inherited from IMyComponentBase |
| ContainerBase | This cannot be named Container to not conflict with the definition of Container in MyEntityComponentBase. Inherited from MyComponentBase |
| Entity | Inherited from IMyEntityComponentBase |
| Entity | Inherited from MyEntityComponentBase |
| FailedOnSceneAdd | Inherited from MyComponentBase |
| RemoveExistingComponentOnNewInsert | Inherited from IMyComponentBase |
| RemoveExistingComponentOnNewInsert | Inherited from MyComponentBase |
Methods
Inheritance: MyComponentBase ˃ MyEntityComponentBase
Implements:
- IMyComponentBase
- IMyEntityComponentBase
- IMyGameLogicComponent prohibited
Inheritors: