SetWorldMatrix
Summary
public void SetWorldMatrix(MatrixD worldMatrix, object source, bool forceUpdate, bool updateChildren, bool updateLocal, bool skipTeleportCheck, bool forceUpdateAllChildren, bool ignoreAssert)
Parameters
- MatrixD worldMatrix
- object source
- bool forceUpdate
- bool updateChildren
- bool updateLocal
- bool skipTeleportCheck
- bool forceUpdateAllChildren
- bool ignoreAssert
Summary
public void SetWorldMatrix(ref MatrixD worldMatrix, object source, bool forceUpdate, bool updateChildren, bool updateLocal, bool skipTeleportCheck, bool forceUpdateAllChildren, bool ignoreAssert)
Sets the world matrix.