Summary

public void SetWorldMatrix(MatrixD worldMatrix, object source, bool forceUpdate, bool updateChildren, bool updateLocal, bool skipTeleportCheck, bool forceUpdateAllChildren, bool ignoreAssert)

Parameters

Summary

public void SetWorldMatrix(ref MatrixD worldMatrix, object source, bool forceUpdate, bool updateChildren, bool updateLocal, bool skipTeleportCheck, bool forceUpdateAllChildren, bool ignoreAssert)

Sets the world matrix.

Parameters