GetTrianglesIntersectingSphere
Summary
public void GetTrianglesIntersectingSphere(ref BoundingSphere sphere, Vector3? referenceNormalVector, float? maxAngle, List<MyTriangle_Vertex_Normals> retTriangles, int maxNeighbourTriangles)
Parameters
- BoundingSphere sphere
- Vector3? referenceNormalVector
- float? maxAngle
- List<MyTriangle_Vertex_Normals> retTriangles
- int maxNeighbourTriangles