Assembly: VRage.Game.dll

public abstract class MyInventoryBase: MyEntityComponentBase, IMyComponentBase, IMyEntityComponentBase, IMyEventProxy, IMyEventOwner

Fields

Member Description
CanPutItems
IsInModifyInventory
RemoveEntityOnEmpty Setting this flag to true causes to call Close() on the Entity of Container, when the GetItemsCount() == 0. This causes to remove entity from the world, when this inventory is empty.

Events

Member Description
static OnAfterAddedToContainer Inherited from MyEntityComponentBase
AfterModifyFinished
BeforeContentsChanged
ContentsAdded
ContentsChanged Called when items were added or removed, or their amount has changed
ContentsRemoved
InventoryContentChanged
OwnerChanged Called if this inventory changed its owner
BeforeRemovedFromContainer Inherited from IMyEntityComponentBase
BeforeRemovedFromContainer Inherited from MyEntityComponentBase

Properties

Member Description
AttachSyncToEntity
ComponentTypeDebugString
CurrentMass
CurrentVolume
ForcedPriority
InventoryId This is for the purpose of identifying the inventory in aggregates (i.e. "Backpack", "LeftHand", ...)
MaxItemCount
MaxMass
MaxVolume
AttachSyncToEntity Inherited from MyEntityComponentBase
ComponentTypeDebugString Inherited from IMyEntityComponentBase
ComponentTypeDebugString Name of the base component type for debug purposes (e.g.: "Position")

Inherited from MyEntityComponentBase
Container Inherited from IMyEntityComponentBase
Container Inherited from MyEntityComponentBase
ContainerBase Inherited from IMyComponentBase
ContainerBase This cannot be named Container to not conflict with the definition of Container in MyEntityComponentBase.

Inherited from MyComponentBase
Entity Inherited from IMyEntityComponentBase
Entity Inherited from MyEntityComponentBase
FailedOnSceneAdd Inherited from MyComponentBase
RemoveExistingComponentOnNewInsert Inherited from IMyComponentBase
RemoveExistingComponentOnNewInsert Inherited from MyComponentBase

Constructors

Member Description
MyInventoryBase(string)

Methods

Member Description
Add(IMyInventoryItem, MyFixedPoint)
AddItems(MyFixedPoint, MyObjectBuilder_Base) Adds item to inventory
ApplyChanges(List)
ComputeAmountThatFits(MyDefinitionId, float, float)
ConsumeItem(MyDefinitionId, MyFixedPoint, long)
CountItems(Dictionary<MyDefinitionId, MyFixedPoint>)
Deserialize(MyObjectBuilder_ComponentBase)
GetInventoryCount() Returns number of embedded inventories - this inventory can be aggregation of other inventories.
GetItemAmount(MyDefinitionId, MyItemFlags, bool)
GetItems()
GetItemsCount() Returns the number of items in the inventory. This needs to be overrided, otherwise it returns 0!
IsSerialized()
ItemsCanBeAdded(MyFixedPoint, IMyInventoryItem)
ItemsCanBeRemoved(MyFixedPoint, IMyInventoryItem)
IterateInventory(int, int) Search for inventory having given search index. Aggregate inventory: Iterates through aggregate inventory until simple inventory with matching index is found. Simple inventory: Returns itself if currentIndex == searchIndex. Usage: searchIndex = index of inventory being searched, leave currentIndex = 0.
OnBeforeContentsChanged()
OnContentsAdded(MyPhysicalInventoryItem, MyFixedPoint)
OnContentsChanged()
OnContentsRemoved(MyPhysicalInventoryItem, MyFixedPoint)
RaiseAfterModifyFinished()
RaiseBeforeContentsChanged()
RaiseContentsAdded(MyPhysicalInventoryItem, MyFixedPoint)
RaiseContentsChanged()
RaiseContentsRemoved(MyPhysicalInventoryItem, MyFixedPoint)
RaiseInventoryContentChanged(MyPhysicalInventoryItem, MyFixedPoint)
Remove(IMyInventoryItem, MyFixedPoint)
RemoveItemsOfType(MyFixedPoint, MyDefinitionId, MyItemFlags, bool) Remove items of a given amount and definition
Serialize(bool)
ToString()
Deserialize(MyObjectBuilder_ComponentBase) Inherited from IMyComponentBase
Deserialize(MyObjectBuilder_ComponentBase) Inherited from MyComponentBase
GetAs() Inherited from IMyComponentBase
GetAs() Inherited from MyComponentBase
Init(MyComponentDefinitionBase) Inherited from IMyComponentBase
Init(MyComponentDefinitionBase) Inherited from MyComponentBase
IsSerialized() Inherited from IMyComponentBase
IsSerialized() Tells the component container serializer whether this component should be saved

Inherited from MyComponentBase
OnAddedToContainer() Inherited from IMyComponentBase
OnAddedToContainer() Inherited from MyEntityComponentBase
OnAddedToContainer() Gets called after the container of this component changes

Inherited from MyComponentBase
OnAddedToScene() Inherited from IMyComponentBase
OnAddedToScene() CH: TOOD: Be careful! This does not get called if the component is added to a container that is in the scene already!

Inherited from MyComponentBase
OnBeforeRemovedFromContainer() Inherited from IMyComponentBase
OnBeforeRemovedFromContainer() Inherited from MyEntityComponentBase
OnBeforeRemovedFromContainer() Gets called before the removal of this component from a container

Inherited from MyComponentBase
OnRemovedFromScene() Inherited from IMyComponentBase
OnRemovedFromScene() CH: TOOD: Be careful! This does not get called if the component is removed from a container that is still in the scene!

Inherited from MyComponentBase
Serialize(bool) Inherited from IMyComponentBase
Serialize(bool) Inherited from MyComponentBase
SetContainer(IMyComponentContainer) Inherited from IMyComponentBase
SetContainer(IMyComponentContainer) Sets the container of this component. Note that the component is not added to the container here! Therefore, use MyComponentContainer.Add(...) method and it will in turn call this method. Actually, you should seldom have the need to call this method yourself.

Inherited from MyComponentBase

Inheritance: MyComponentBase ˃ MyEntityComponentBase

Implements:

Inheritors: