VRage.Game.Entity
MyPhysicalInventoryItem
Assembly: VRage.Game.dll
public struct MyPhysicalInventoryItem: IMyInventoryItem, IMyInventoryItem
Implements physical item data
Fields
| Member | Description |
|---|---|
| Amount | |
| ItemId | |
| Scale |
Properties
| Member | Description |
|---|---|
| Content | |
| Amount | Gets or sets amount of items Inherited from IMyInventoryItem |
| Content | Gets or sets content of inventory item. Cast it to MyObjectBuilder_PhysicalObject Inherited from IMyInventoryItem |
| ItemId | Item Id. Used to determine exact stack Inherited from IMyInventoryItem |
| Scale | Gets or sets scale of Floating object Inherited from IMyInventoryItem |
Constructors
| Member | Description |
|---|---|
| MyPhysicalInventoryItem(MyFixedPoint, MyObjectBuilder_PhysicalObject, float) | |
| MyPhysicalInventoryItem(MyObjectBuilder_InventoryItem) |
Methods
| Member | Description |
|---|---|
| GetObjectBuilder() | |
| ToString() |
Implements: