Assembly: VRage.Game.dll

public struct MyPhysicalInventoryItem: IMyInventoryItem, IMyInventoryItem

Implements physical item data

Fields

Member Description
Amount
ItemId
Scale

Properties

Member Description
Content
Amount Gets or sets amount of items

Inherited from IMyInventoryItem
Content Gets or sets content of inventory item. Cast it to MyObjectBuilder_PhysicalObject

Inherited from IMyInventoryItem
ItemId Item Id. Used to determine exact stack

Inherited from IMyInventoryItem
Scale Gets or sets scale of Floating object

Inherited from IMyInventoryItem

Constructors

Member Description
MyPhysicalInventoryItem(MyFixedPoint, MyObjectBuilder_PhysicalObject, float)
MyPhysicalInventoryItem(MyObjectBuilder_InventoryItem)

Methods

Member Description
GetObjectBuilder()
ToString()

Implements: