VRage.Game.ModAPI
BeforeDamageApplied
Assembly: VRage.Game.dll
public sealed class BeforeDamageApplied: MulticastDelegate, ICloneable, ISerializable
This delegate is used to handle damage before it's applied to an object. This returns a modified damage that is used in DoDamage. Return damage if no change.
Constructors
| Member | Description |
|---|---|
| BeforeDamageApplied(object, IntPtr) |
Methods
| Member | Description |
|---|---|
| BeginInvoke(object, ref MyDamageInformation, AsyncCallback, object) | |
| EndInvoke(ref MyDamageInformation, IAsyncResult) | |
| Invoke(object, ref MyDamageInformation) |
Inheritance: MulticastDelegate prohibited
Implements:
- ICloneable prohibited
- ISerializable prohibited