Assembly: VRage.Game.dll

public sealed class BeforeDamageApplied: MulticastDelegate, ICloneable, ISerializable

This delegate is used to handle damage before it's applied to an object. This returns a modified damage that is used in DoDamage. Return damage if no change.

Constructors

Member Description
BeforeDamageApplied(object, IntPtr)

Methods

Member Description
BeginInvoke(object, ref MyDamageInformation, AsyncCallback, object)
EndInvoke(ref MyDamageInformation, IAsyncResult)
Invoke(object, ref MyDamageInformation)

Inheritance: MulticastDelegate prohibited

Implements: