Assembly: VRage.Game.dll

public interface IMyCubeBuilder

Describes hand, than holding block (mods interface)

Properties

Member Description
BlockCreationIsActivated Returns state of building mode
FreezeGizmo Freezes the built object preview in current position
IsActivated Gets whether there block creation is activated
ShowRemoveGizmo Shows the delete area preview
UseSymmetry Enables symmetry block placing
UseTransparency Gets or sets whether projected block should be 25% transparent

Methods

Member Description
Activate(MyDefinitionId?) Activates the building mode
Deactivate() Deactivates all modes
DeactivateBlockCreation() Deactivates building mode
FindClosestGrid() Finds grid to build on
StartNewGridPlacement(MyCubeSize, bool) Calls Activate(MyDefinitionId?) with LargeBlockArmorBlock definition and forces local player stop using weapon or tool
AddConstruction(IMyEntity) Obsolete: Not used. Always returns false

Inheritors: