RayCastCells
Summary
public void RayCastCells(Vector3D worldStart, Vector3D worldEnd, List<Vector3I> outHitPositions, Vector3I? gridSizeInflate, bool havokWorld)
Obtains positions of grid cellsof whether these cells are taken up by blocks or not.
public void RayCastCells(Vector3D worldStart, Vector3D worldEnd, List<Vector3I> outHitPositions, Vector3I? gridSizeInflate, bool havokWorld)
Obtains positions of grid cellsof whether these cells are taken up by blocks or not.