Summary

public Action<MyFactionStateChange, long, long, long, long> event FactionStateChanged

Called when on of factions changed Arguments: action, fromFactionId, faction Id toFactionId, faction Id, or 0 playerId - IdentityId on whom action was applied, or 0 senderId - IdentityId who triggered state change, or 0

Returns

Action<MyFactionStateChange, long, long, long, long>