Assembly: VRage.Game.dll

public interface IMyGpsCollection

Methods

Member Description
AddGps(long, IMyGps) Sends a network request to add the GPS entry for the said player, which will also save it to the server.
AddLocalGps(IMyGps) Adds a GPS entry only for this client which won't be synchronized or saved.
Create(string, string, Vector3D, bool, bool) Creates a GPS entry object. Does not automatically add it, you need to use AddGps() or AddLocalGps().
GetGpsList(long) Gets the GPS entries from the specified identity (does not use network traffic).
GetGpsList(long, List) Gets the GPS entries from the specified identity (does not use network traffic).
ModifyGps(long, IMyGps) Sends a network request to modify the contents of an existing GPS entry.
RemoveGps(long, IMyGps) Sends a network request to remove the specified GPS entry.
RemoveGps(long, int) Sends a network request to remove the specified GPS entry.
RemoveLocalGps(IMyGps) Remove a local GPS entry, no network updates sent. NOTE: This can remove synchronized ones too.
RemoveLocalGps(int) Remove a local GPS entry, no network updates sent. NOTE: This can remove synchronized ones too.
SetShowOnHud(long, IMyGps, bool) Sends a network request to set the GPS entry if it's shown on HUD or not.
SetShowOnHud(long, int, bool) Sends a network request to set the GPS entry if it's shown on HUD or not.