VRage.Game.ModAPI
IMyGpsCollection
Assembly: VRage.Game.dll
public interface IMyGpsCollection
Methods
| Member | Description |
|---|---|
| AddGps(long, IMyGps) | Sends a network request to add the GPS entry for the said player, which will also save it to the server. |
| AddLocalGps(IMyGps) | Adds a GPS entry only for this client which won't be synchronized or saved. |
| Create(string, string, Vector3D, bool, bool) | Creates a GPS entry object. Does not automatically add it, you need to use AddGps() or AddLocalGps(). |
| GetGpsList(long) | Gets the GPS entries from the specified identity (does not use network traffic). |
| GetGpsList(long, List |
Gets the GPS entries from the specified identity (does not use network traffic). |
| ModifyGps(long, IMyGps) | Sends a network request to modify the contents of an existing GPS entry. |
| RemoveGps(long, IMyGps) | Sends a network request to remove the specified GPS entry. |
| RemoveGps(long, int) | Sends a network request to remove the specified GPS entry. |
| RemoveLocalGps(IMyGps) | Remove a local GPS entry, no network updates sent. NOTE: This can remove synchronized ones too. |
| RemoveLocalGps(int) | Remove a local GPS entry, no network updates sent. NOTE: This can remove synchronized ones too. |
| SetShowOnHud(long, IMyGps, bool) | Sends a network request to set the GPS entry if it's shown on HUD or not. |
| SetShowOnHud(long, int, bool) | Sends a network request to set the GPS entry if it's shown on HUD or not. |