Summary

public void SpawnAt(MatrixD worldMatrix, Vector3 velocity, IMyEntity spawnedBy, bool findFreePlace, string modelName, Color? color)

Spawns the player at a specific place. Must be called on server.

Parameters

Summary

public void SpawnAt(MatrixD worldMatrix, Vector3 velocity, IMyEntity spawnedBy)

Spawns the player at a specific place. Must be called on server.

Parameters