Assembly: VRage.Game.dll

public interface IMyVoxelShapeBox: IMyVoxelShape

Describes box voxel shape for filling or excavating

Properties

Member Description
Boundaries Boundaries are in local space, you need to use transform property to rotate/translate shape
Transform World matrix of voxel shape

Inherited from IMyVoxelShape

Methods

Member Description
GetIntersectionVolume(ref Vector3D) Gets volume of intersection of shape and voxel

Inherited from IMyVoxelShape
GetWorldBoundary() Gets current world boundaries

Inherited from IMyVoxelShape
PeekWorldBoundary(ref Vector3D) Peeks world boundaries at given position

Inherited from IMyVoxelShape

Implements: