VRage.Game
MyItemPositioningEnum
Assembly: VRage.Game.dll
public enum MyItemPositioningEnum
Enumeration defining where to get the weapon transform from. This does not include behavior of arms (anim/ik), which is driven separately by variables SimulateLeftHand and SimulateRightHand.
Fields
| Member | Description |
|---|---|
| TransformFromAnim | Weapon is placed according to animation. |
| TransformFromData | Weapon is placed according to sbc data file. |