Assembly: VRage.Game.dll

public enum MyItemPositioningEnum

Enumeration defining where to get the weapon transform from. This does not include behavior of arms (anim/ik), which is driven separately by variables SimulateLeftHand and SimulateRightHand.

Fields

Member Description
TransformFromAnim Weapon is placed according to animation.
TransformFromData Weapon is placed according to sbc data file.