Assembly: VRage.Game.dll

public sealed class MyObjectBuilder_AudioDefinition: MyObjectBuilder_DefinitionBase

Fields

Member Description
SoundData
AvailableInSurvival Inherited from MyObjectBuilder_DefinitionBase
Description Inherited from MyObjectBuilder_DefinitionBase
DescriptionArgs Inherited from MyObjectBuilder_DefinitionBase
DisplayName Inherited from MyObjectBuilder_DefinitionBase
DLCs Inherited from MyObjectBuilder_DefinitionBase
Enabled Inherited from MyObjectBuilder_DefinitionBase
Icons Inherited from MyObjectBuilder_DefinitionBase
Id Inherited from MyObjectBuilder_DefinitionBase
Public Inherited from MyObjectBuilder_DefinitionBase

Properties

Member Description
Alternative2D
AlwaysUseOneMode
ArcadeFilter
CanBeSilencedByVoid
Category
DisablePitchEffects
DistantSounds
DynamicMusicAmount
DynamicMusicCategory
Loopable
MaxDistance
ModifiableByHelmetFilters
MusicCategory
Pitch
PitchVariation
PreventSynchronization
RealisticFilter
RealisticVolumeChange
SoundLimit
StreamSound
TransitionCategory
UpdateDistance
UseOcclusion
Volume
VolumeCurve
VolumeVariation
Waves
SubtypeId Inherited from MyObjectBuilder_Base
SubtypeName Inherited from MyObjectBuilder_Base
TypeId Inherited from MyObjectBuilder_Base

Constructors

Member Description
MyObjectBuilder_AudioDefinition()

Methods

Member Description
Clone() Inherited from MyObjectBuilder_Base
Equals(MyObjectBuilder_Base) Inherited from MyObjectBuilder_Base
ShouldSerializeSubtypeId() Inherited from MyObjectBuilder_Base

Inheritance: MyObjectBuilder_Base ˃ MyObjectBuilder_DefinitionBase