Assembly: VRage.Game.dll

public class MyObjectBuilder_CharacterDefinition: MyObjectBuilder_DefinitionBase

Fields

Member Description
AnimationController Name of used animation controller.
AnimationMappings
AnkleHeightWhileStanding
BendMultiplier1st
BendMultiplier3rd
BoneLODs
BoneSets
BreathCalmSoundName
BreathHeavySoundName
Camera3rdBone
CanCrouch
CanIronsight
CharacterCollisionCrouchHeight
CharacterCollisionHeight
CharacterCollisionScale
CharacterCollisionWidth
CharacterHeadHeight
CharacterHeadSize
CrouchDownSoundName
CrouchHeadServerOffset
CrouchUpSoundName
DamageAmountAtZeroPressure
DeadBodyShape Physics shape used after character's death.
DeathBySuffocationSoundName
DeathSoundName
EnabledComponents
EnableFirstPersonView
EnableSpawnInventoryAsContainer
FastFlySoundName
FeetIKEnabled
FootOnGroundPostions
FootprintDecal
FootprintMirroredDecal
Gender
HeadBone
HeadServerOffset
HelmetOxygenCriticalSoundName
HelmetOxygenLowSoundName
HelmetOxygenNoneSoundName
HelmetOxygenNormalSoundName
HUD
IKSettings
ImpulseLimit
InitialAnimation
Inventory
InventorySpawnContainerId
IronsightActSoundName
IronsightDeactSoundName
Jetpack
JetpackIdleSoundName
JetpackRunSoundName
JumpForce
JumpSoundName
LeftAnkleBoneName
LeftForearmBone
LeftGlare
LeftHandIKEndBone
LeftHandIKStartBone
LeftHandItemBone
LeftHipBoneName
LeftKneeBoneName
LeftLightBone
LeftUpperarmBone
LightGlareSize
LightOffset
LoopingFootsteps
LootingTime
MagnetBootsEndSoundName
MagnetBootsProximitySoundName
MagnetBootsStartSoundName
MagnetBootsStepsSoundName
Mass
MaterialsDisabledIn1st
MaxBackrunSpeed
MaxBackwalkSpeed
MaxCrouchBackwalkSpeed
MaxCrouchStrafingSpeed
MaxCrouchWalkSpeed
MaxForce
MaxRunSpeed
MaxRunStrafingSpeed
MaxSlope
MaxSprintSpeed
MaxWalkSpeed
MaxWalkStrafingSpeed
MinOxygenLevelForSuitRefill
Model
ModelRootBoneName
MovementSoundName
Name
NeedsOxygen
OxygenChokeCriticalSoundName
OxygenChokeLowSoundName
OxygenChokeNormalSoundName
OxygenConsumption
OxygenConsumptionMultiplier
OxygenSuitRefillTime
PainSoundName
PhysicalMaterial Physical material of the character.
PressureLevelForLowDamage
RagdollBonesMappings
RagdollDataFile
RagdollPartialSimulations
RagdollRootBody
RecoilJetpackDampeningDegPerS
ReducedEnergyOnSpawn
ReflectorTexture
RightAnkleBoneName
RightForearmBone
RightGlare
RightHandIKEndBone
RightHandIKStartBone
RightHandItemBone
RightHipBoneName
RightKneeBoneName
RightLightBone
RightUpperarmBone
RotationToSupport Align with the support?
Skeleton
SpawnInventoryOnBodyRemoval
SpineBone
StepSoundDelay
SuffocateSoundName
SuitConsumptionInTemperatureExtreme
SuitResourceStorage
UsableByPlayer
UseOnlyWalking
UsesAtmosphereDetector
UsesReverbDetector
VerticalPositionFlyingOnly
VisibleOnHud
WeakPointBoneIndices
WeaponBone
AvailableInSurvival Inherited from MyObjectBuilder_DefinitionBase
Description Inherited from MyObjectBuilder_DefinitionBase
DescriptionArgs Inherited from MyObjectBuilder_DefinitionBase
DisplayName Inherited from MyObjectBuilder_DefinitionBase
DLCs Inherited from MyObjectBuilder_DefinitionBase
Enabled Inherited from MyObjectBuilder_DefinitionBase
Icons Inherited from MyObjectBuilder_DefinitionBase
Id Inherited from MyObjectBuilder_DefinitionBase
Public Inherited from MyObjectBuilder_DefinitionBase

Properties

Member Description
SubtypeId Inherited from MyObjectBuilder_Base
SubtypeName Inherited from MyObjectBuilder_Base
TypeId Inherited from MyObjectBuilder_Base

Constructors

Member Description
MyObjectBuilder_CharacterDefinition()

Methods

Member Description
Clone() Inherited from MyObjectBuilder_Base
Equals(MyObjectBuilder_Base) Inherited from MyObjectBuilder_Base
ShouldSerializeSubtypeId() Inherited from MyObjectBuilder_Base

Inheritance: MyObjectBuilder_Base ˃ MyObjectBuilder_DefinitionBase