Assembly: VRage.Game.dll

public class MyObjectBuilder_Checkpoint: MyObjectBuilder_Base

Fields

Member Description
static DEFAULT_DATE
AllPlayers
AllPlayersColors
AllPlayersData
AppVersion
CameraController
CameraEntity
CharacterToolbar
ChatHistory
Clients
ConnectedPlayers
ContainerGridIds
ControlledEntities
ControlledObject
CreativeTools
CurrentSector
CustomLoadingScreenImage
CustomLoadingScreenText
CustomSkybox
Description
DisconnectedPlayers
ElapsedGameTime This is long because TimeSpan is not serialized
FactionChatHistory
Factions
GameDefinition
Gps
Identities
InGameTime
LastSaveTime
Mods
NonPlayerIdentities
Password
PlayersDeadInCryopods
PreviousEnvironmentHostility
PromotedUsers
RemoteAdminSettings
RequiresDX
RespawnCooldowns
Scenario
ScriptManagerData
SessionComponentDisabled
SessionComponentEnabled
SessionComponents
SessionName
Settings
SharedToolbar
SpectatorDistance
SpectatorIsLightOn
SpectatorPosition
SpectatorSpeed
VicinityArmorModelsCache
VicinityModelsCache
VicinityVoxelCache
WorkshopId
WorkshopId1
WorkshopServiceName
WorkshopServiceName1
WorldBoundaries
WorldId

Properties

Member Description
AssemblerEfficiencyMultiplier
AssemblerSpeedMultiplier
AutoHealing
AutoSave
CargoShipsEnabled
EnableCopyPaste
GameMode
GameTime Obsolete. Use ElapsedGameTime
InventorySizeMultiplier
MaxFloatingObjects
MaxPlayers
OnlineMode
RefinerySpeedMultiplier
ShowPlayerNamesOnHud
ThrusterDamage
WeaponsEnabled
SubtypeId Inherited from MyObjectBuilder_Base
SubtypeName Inherited from MyObjectBuilder_Base
TypeId Inherited from MyObjectBuilder_Base

Constructors

Member Description
MyObjectBuilder_Checkpoint()

Methods

Member Description
ShouldSerializeAllPlayers()
ShouldSerializeAllPlayersColors()
ShouldSerializeAssemblerEfficiencyMultiplier()
ShouldSerializeAssemblerSpeedMultiplier()
ShouldSerializeAutoHealing()
ShouldSerializeAutoSave()
ShouldSerializeCargoShipsEnabled()
ShouldSerializeClients()
ShouldSerializeConnectedPlayers()
ShouldSerializeDisconnectedPlayers()
ShouldSerializeEnableCopyPaste()
ShouldSerializeGameMode()
ShouldSerializeGameTime()
ShouldSerializeInGameTime()
ShouldSerializeInventorySizeMultiplier()
ShouldSerializeMaxFloatingObjects()
ShouldSerializeMaxPlayers()
ShouldSerializeOnlineMode()
ShouldSerializeRefinerySpeedMultiplier()
ShouldSerializeShowPlayerNamesOnHud()
ShouldSerializeThrusterDamage()
ShouldSerializeWeaponsEnabled()
ShouldSerializeWorldBoundaries()
Clone() Inherited from MyObjectBuilder_Base
Equals(MyObjectBuilder_Base) Inherited from MyObjectBuilder_Base
ShouldSerializeSubtypeId() Inherited from MyObjectBuilder_Base

Inheritance: MyObjectBuilder_Base