| ActionSound |
|
| AimingOffset |
|
| AllowInteractionThroughBlock |
Used when block has see-through parts (like holodisplay) that you want to be able to interact through. |
| AmmoExplosionEffect |
|
| AmmoExplosionSound |
|
| AutorotateMode |
|
| BlockPairName |
|
| BlockTopology |
|
| BlockVariants |
|
| BuildMaterial |
|
| BuildProgressModels |
|
| BuildProgressToPlaceGeneratedBlocks |
|
| BuildTimeSeconds |
|
| BuildType |
|
| Center |
|
| Components |
|
| CriticalComponent |
|
| CubeDefinition |
|
| CubeSize |
|
| DamagedSound |
|
| DamageEffectId |
|
| DamageEffectName |
|
| DamageEffectOffset |
|
| DamageMultiplierExplosion |
|
| DamageThreshold |
|
| DeformationRatio |
|
| DepressurizationEffectOffset |
|
| DestroyEffect |
|
| DestroyEffectOffset |
|
| DestroyEffectScale |
|
| DestroySound |
|
| DetonateChance |
|
| Direction |
|
| DisassembleRatio |
|
| EdgeType |
|
| Effects |
|
| EmissiveColorPreset |
|
| EnableUseObjectSimpleTargeting |
|
| EntityComponents |
|
| GeneralDamageMultiplier |
|
| GeneratedBlocks |
|
| GeneratedBlockType |
|
| GuiVisible |
|
| HasPhysics |
|
| IsAirTight |
|
| IsInventoryItem |
|
| IsStandAlone |
|
| MaxIntegrity |
|
| MechanicalTopInitialPlacementOffset |
|
| Mirrored |
|
| MirroringBlock |
|
| MirroringCenter |
|
| MirroringX |
|
| MirroringY |
|
| MirroringZ |
|
| ModelOffset |
|
| MountPoints |
|
| NavigationDefinition |
|
| NewsletterSubscriptionNeeded |
|
| NotWorkingPriorityMultiplier |
|
| PCU |
|
| PhysicsOption |
|
| PlaceDecals |
|
| PrimarySound |
|
| PriorityModifier |
|
| RandomRotation |
|
| Rotation |
|
| SilenceableByShipSoundSystem |
|
| SimpleUpdateVisualOnSkinChange |
Set to true if you dont want to reset subpart positions or reload the whole model on skin change |
| SingleBlockGridVoxelPlacement |
|
| Size |
|
| Skeleton |
|
| TargetingGroups |
|
| TieredUpdateTimes |
|
| UseModelIntersection |
|
| UseNeighbourOxygenRooms |
|
| UsesDeformation |
|
| UseVanillaPlacementDetection |
|
| Variants |
|
| VoxelPlacement |
|
| WheelPlacementCollider |
|
| YesNoToolbarBackground |
Toolbars first two items will have yes/no background when empty |
| YesNoToolbarNoTooltip |
Explain what no action does |
| YesNoToolbarYesTooltip |
Explain what yes action does |
| AvailableInSurvival |
Inherited from MyObjectBuilder_DefinitionBase |
| Description |
Inherited from MyObjectBuilder_DefinitionBase |
| DescriptionArgs |
Inherited from MyObjectBuilder_DefinitionBase |
| DisplayName |
Inherited from MyObjectBuilder_DefinitionBase |
| DLCs |
Inherited from MyObjectBuilder_DefinitionBase |
| Enabled |
Inherited from MyObjectBuilder_DefinitionBase |
| Icons |
Inherited from MyObjectBuilder_DefinitionBase |
| Id |
Inherited from MyObjectBuilder_DefinitionBase |
| Mass |
Inherited from MyObjectBuilder_PhysicalModelDefinition |
| Model |
Inherited from MyObjectBuilder_PhysicalModelDefinition |
| PhysicalMaterial |
Inherited from MyObjectBuilder_PhysicalModelDefinition |
| Public |
Inherited from MyObjectBuilder_DefinitionBase |
| UseInstanceRender |
Inherited from MyObjectBuilder_PhysicalModelDefinition |
| Points |
Obsolete |