Assembly: VRage.Game.dll

public class MyObjectBuilder_CubeBlockDefinition: MyObjectBuilder_PhysicalModelDefinition

Fields

Member Description
ActionSound
AimingOffset
AllowInteractionThroughBlock Used when block has see-through parts (like holodisplay) that you want to be able to interact through.
AmmoExplosionEffect
AmmoExplosionSound
AutorotateMode
BlockPairName
BlockTopology
BlockVariants
BuildMaterial
BuildProgressModels
BuildProgressToPlaceGeneratedBlocks
BuildTimeSeconds
BuildType
Center
Components
CriticalComponent
CubeDefinition
CubeSize
DamagedSound
DamageEffectId
DamageEffectName
DamageEffectOffset
DamageMultiplierExplosion
DamageThreshold
DeformationRatio
DepressurizationEffectOffset
DestroyEffect
DestroyEffectOffset
DestroyEffectScale
DestroySound
DetonateChance
Direction
DisassembleRatio
EdgeType
Effects
EmissiveColorPreset
EnableUseObjectSimpleTargeting
EntityComponents
GeneralDamageMultiplier
GeneratedBlocks
GeneratedBlockType
GuiVisible
HasPhysics
IsAirTight
IsInventoryItem
IsStandAlone
MaxIntegrity
MechanicalTopInitialPlacementOffset
Mirrored
MirroringBlock
MirroringCenter
MirroringX
MirroringY
MirroringZ
ModelOffset
MountPoints
NavigationDefinition
NewsletterSubscriptionNeeded
NotWorkingPriorityMultiplier
PCU
PhysicsOption
PlaceDecals
PrimarySound
PriorityModifier
RandomRotation
Rotation
SilenceableByShipSoundSystem
SimpleUpdateVisualOnSkinChange Set to true if you dont want to reset subpart positions or reload the whole model on skin change
SingleBlockGridVoxelPlacement
Size
Skeleton
TargetingGroups
TieredUpdateTimes
UseModelIntersection
UseNeighbourOxygenRooms
UsesDeformation
UseVanillaPlacementDetection
Variants
VoxelPlacement
WheelPlacementCollider
YesNoToolbarBackground Toolbars first two items will have yes/no background when empty
YesNoToolbarNoTooltip Explain what no action does
YesNoToolbarYesTooltip Explain what yes action does
AvailableInSurvival Inherited from MyObjectBuilder_DefinitionBase
Description Inherited from MyObjectBuilder_DefinitionBase
DescriptionArgs Inherited from MyObjectBuilder_DefinitionBase
DisplayName Inherited from MyObjectBuilder_DefinitionBase
DLCs Inherited from MyObjectBuilder_DefinitionBase
Enabled Inherited from MyObjectBuilder_DefinitionBase
Icons Inherited from MyObjectBuilder_DefinitionBase
Id Inherited from MyObjectBuilder_DefinitionBase
Mass Inherited from MyObjectBuilder_PhysicalModelDefinition
Model Inherited from MyObjectBuilder_PhysicalModelDefinition
PhysicalMaterial Inherited from MyObjectBuilder_PhysicalModelDefinition
Public Inherited from MyObjectBuilder_DefinitionBase
UseInstanceRender Inherited from MyObjectBuilder_PhysicalModelDefinition
Points Obsolete

Properties

Member Description
SubtypeId Inherited from MyObjectBuilder_Base
SubtypeName Inherited from MyObjectBuilder_Base
TypeId Inherited from MyObjectBuilder_Base

Constructors

Member Description
MyObjectBuilder_CubeBlockDefinition()
MyObjectBuilder_PhysicalModelDefinition() Inherited from MyObjectBuilder_PhysicalModelDefinition

Methods

Member Description
ShouldSerializeCenter()
ShouldSerializeMirroringCenter()
Clone() Inherited from MyObjectBuilder_Base
Equals(MyObjectBuilder_Base) Inherited from MyObjectBuilder_Base
ShouldSerializeSubtypeId() Inherited from MyObjectBuilder_Base

Inheritance: MyObjectBuilder_Base ˃ MyObjectBuilder_DefinitionBase ˃ MyObjectBuilder_PhysicalModelDefinition

Inheritors: