Assembly: VRage.Game.dll

public class MyObjectBuilder_GoodAIControlHandTool: MyObjectBuilder_HandToolBase, IMyObjectBuilder_GunObject<MyObjectBuilder_ToolBase>

Fields

Member Description
ComponentContainer Inherited from MyObjectBuilder_EntityBase
DeviceBase Inherited from MyObjectBuilder_HandToolBase
EntityDefinitionId Inherited from MyObjectBuilder_EntityBase
EntityId Inherited from MyObjectBuilder_EntityBase
LocalPositionAndOrientation Inherited from MyObjectBuilder_EntityBase
Name Inherited from MyObjectBuilder_EntityBase
PersistentFlags Inherited from MyObjectBuilder_EntityBase
PositionAndOrientation Inherited from MyObjectBuilder_EntityBase

Properties

Member Description
SubtypeId Inherited from MyObjectBuilder_Base
SubtypeName Inherited from MyObjectBuilder_Base
TypeId Inherited from MyObjectBuilder_Base

Constructors

Member Description
MyObjectBuilder_GoodAIControlHandTool()
MyObjectBuilder_HandToolBase() Inherited from MyObjectBuilder_HandToolBase
MyObjectBuilder_EntityBase() Inherited from MyObjectBuilder_EntityBase

Methods

Member Description
Clone() Inherited from MyObjectBuilder_Base
Equals(MyObjectBuilder_Base) Inherited from MyObjectBuilder_Base
Remap(IMyRemapHelper) Remaps this entity's entityId to a new value. If there are cross-referenced between different entities in this object builder, the remapHelper should be used to rememeber these references and retrieve them.

Inherited from MyObjectBuilder_EntityBase
ShouldSerializeComponentContainer() Inherited from MyObjectBuilder_EntityBase
ShouldSerializeDeviceBase() Inherited from MyObjectBuilder_HandToolBase
ShouldSerializeEntityDefinitionId() Inherited from MyObjectBuilder_EntityBase
ShouldSerializeLocalPositionAndOrientation() Inherited from MyObjectBuilder_EntityBase
ShouldSerializePositionAndOrientation() Inherited from MyObjectBuilder_EntityBase
ShouldSerializeSubtypeId() Inherited from MyObjectBuilder_Base

Inheritance: MyObjectBuilder_Base ˃ MyObjectBuilder_EntityBase ˃ MyObjectBuilder_HandToolBase

Implements: