VRage.Game
MyObjectBuilder Ingot
Assembly: VRage.Game.dll
public class MyObjectBuilder_Ingot: MyObjectBuilder_PhysicalObject
Fields
| Member | Description |
|---|---|
| DurabilityHP | This is used for GUI to show the amount of health points (durability) of the weapons and tools. This is updated through Durability entity component if entity exists.. Inherited from MyObjectBuilder_PhysicalObject |
| Flags | Inherited from MyObjectBuilder_PhysicalObject |
| UniqueId | Globally unique identifier for tracking specific item instances across inventory transfers. When set (non-empty), this item cannot stack with any other items. Inherited from MyObjectBuilder_PhysicalObject |
Properties
| Member | Description |
|---|---|
| SubtypeId | Inherited from MyObjectBuilder_Base |
| SubtypeName | Inherited from MyObjectBuilder_Base |
| TypeId | Inherited from MyObjectBuilder_Base |
Constructors
| Member | Description |
|---|---|
| MyObjectBuilder_Ingot() | |
| MyObjectBuilder_PhysicalObject() | Inherited from MyObjectBuilder_PhysicalObject |
| MyObjectBuilder_PhysicalObject(MyItemFlags) | Inherited from MyObjectBuilder_PhysicalObject |
Methods
| Member | Description |
|---|---|
| CanStack(MyObjectBuilder_PhysicalObject) | Inherited from MyObjectBuilder_PhysicalObject |
| CanStack(MyObjectBuilderType, MyStringHash, MyItemFlags) | Inherited from MyObjectBuilder_PhysicalObject |
| Clone() | Inherited from MyObjectBuilder_Base |
| Equals(MyObjectBuilder_Base) | Inherited from MyObjectBuilder_Base |
| GetInstanceOnStackSplit() | Since 204 items like gas containers can stack. All items that has data, that can change should override this method, and return a clone. Inherited from MyObjectBuilder_PhysicalObject |
| GetObjectId() | Inherited from MyObjectBuilder_PhysicalObject |
| ShouldSerializeDurabilityHP() | Inherited from MyObjectBuilder_PhysicalObject |
| ShouldSerializeSubtypeId() | Inherited from MyObjectBuilder_Base |
| ShouldSerializeUniqueId() | Inherited from MyObjectBuilder_PhysicalObject |
Inheritance: MyObjectBuilder_Base ˃ MyObjectBuilder_PhysicalObject