Assembly: VRage.Game.dll

public class MyObjectBuilder_Ingot: MyObjectBuilder_PhysicalObject

Fields

Member Description
DurabilityHP This is used for GUI to show the amount of health points (durability) of the weapons and tools. This is updated through Durability entity component if entity exists..

Inherited from MyObjectBuilder_PhysicalObject
Flags Inherited from MyObjectBuilder_PhysicalObject
UniqueId Globally unique identifier for tracking specific item instances across inventory transfers. When set (non-empty), this item cannot stack with any other items.

Inherited from MyObjectBuilder_PhysicalObject

Properties

Member Description
SubtypeId Inherited from MyObjectBuilder_Base
SubtypeName Inherited from MyObjectBuilder_Base
TypeId Inherited from MyObjectBuilder_Base

Constructors

Member Description
MyObjectBuilder_Ingot()
MyObjectBuilder_PhysicalObject() Inherited from MyObjectBuilder_PhysicalObject
MyObjectBuilder_PhysicalObject(MyItemFlags) Inherited from MyObjectBuilder_PhysicalObject

Methods

Member Description
CanStack(MyObjectBuilder_PhysicalObject) Inherited from MyObjectBuilder_PhysicalObject
CanStack(MyObjectBuilderType, MyStringHash, MyItemFlags) Inherited from MyObjectBuilder_PhysicalObject
Clone() Inherited from MyObjectBuilder_Base
Equals(MyObjectBuilder_Base) Inherited from MyObjectBuilder_Base
GetInstanceOnStackSplit() Since 204 items like gas containers can stack. All items that has data, that can change should override this method, and return a clone.

Inherited from MyObjectBuilder_PhysicalObject
GetObjectId() Inherited from MyObjectBuilder_PhysicalObject
ShouldSerializeDurabilityHP() Inherited from MyObjectBuilder_PhysicalObject
ShouldSerializeSubtypeId() Inherited from MyObjectBuilder_Base
ShouldSerializeUniqueId() Inherited from MyObjectBuilder_PhysicalObject

Inheritance: MyObjectBuilder_Base ˃ MyObjectBuilder_PhysicalObject