Assembly: VRage.Game.dll

public class MyObjectBuilder_Inventory: MyObjectBuilder_InventoryBase

Fields

Member Description
InventoryFlags
Items
Mass
MaxItemCount
nextItemId
RemoveEntityOnEmpty
Size
Volume
CanPutItems Inherited from MyObjectBuilder_InventoryBase
InventoryId Inherited from MyObjectBuilder_InventoryBase
RemoveExistingComponentOnNewInsert Inherited from MyObjectBuilder_ComponentBase

Properties

Member Description
SubtypeId Inherited from MyObjectBuilder_Base
SubtypeName Inherited from MyObjectBuilder_Base
TypeId Inherited from MyObjectBuilder_Base

Constructors

Member Description
MyObjectBuilder_Inventory()
MyObjectBuilder_InventoryBase() Inherited from MyObjectBuilder_InventoryBase

Methods

Member Description
Clear()
ShouldSerializeMaxItemCount()
Clear() Inherited from MyObjectBuilder_InventoryBase
Clone() Inherited from MyObjectBuilder_Base
Equals(MyObjectBuilder_Base) Inherited from MyObjectBuilder_Base
Remap(IMyRemapHelper) Inherited from MyObjectBuilder_ComponentBase
SetupForProjector() Inherited from MyObjectBuilder_ComponentBase
ShouldSerializeSubtypeId() Inherited from MyObjectBuilder_Base

Inheritance: MyObjectBuilder_Base ˃ MyObjectBuilder_ComponentBase ˃ MyObjectBuilder_InventoryBase