VRage.Game
MyParticleEffect
Assembly: VRage.Game.dll
public class MyParticleEffect
Events
| Member | Description |
|---|---|
| OnDelete |
Properties
Constructors
| Member | Description |
|---|---|
| MyParticleEffect() |
Methods
| Member | Description |
|---|---|
| AssertUnload() | |
| Clear() | |
| Close() | |
| GetElapsedTime() | |
| GetName() | |
| Init(MyParticleEffectData, ref MatrixD, uint) | |
| OnRemoved() | |
| Pause() | This methods freezes effect and particles |
| Play() | This method restores effect |
| SetDirty() | |
| SetElapsedTime(float) | |
| SetTranslation(ref Vector3D) | |
| Stop(bool) | This method stops and deletes effect completely |
| StopEmitting(float) | This method stops generating any new particles |
| StopLights() | This method stops all lights |
| ToString() | |
| Update() | |
| SetTranslation(Vector3D) | Obsolete: SetTranslation(Vector3D) is deprecated, please use SetTranslation(ref Vector3D) instead. |