Assembly: VRage.Game.dll

public class MyObjectBuilder_AnimationTree: MyObjectBuilder_AnimationTreeNode

Root node of the whole animation tree. Supports storing of orphaned nodes.

Fields

Member Description
Child
Orphans
EdPos Position in editor.

Inherited from MyObjectBuilder_AnimationTreeNode
EventNames Inherited from MyObjectBuilder_AnimationTreeNode
EventTimes Inherited from MyObjectBuilder_AnimationTreeNode
Key Inherited from MyObjectBuilder_AnimationTreeNode

Properties

Member Description
SubtypeId Inherited from MyObjectBuilder_Base
SubtypeName Inherited from MyObjectBuilder_Base
TypeId Inherited from MyObjectBuilder_Base

Constructors

Member Description
MyObjectBuilder_AnimationTree()

Methods

Member Description
DeepCopyWithMask(HashSet<MyObjectBuilder_AnimationTreeNode>) Create deep copy of this node and its children.
GetChildren()
Clone() Inherited from MyObjectBuilder_Base
Equals(MyObjectBuilder_Base) Inherited from MyObjectBuilder_Base
GetChildren() Get the child nodes of this node.

Inherited from MyObjectBuilder_AnimationTreeNode
ShouldSerializeSubtypeId() Inherited from MyObjectBuilder_Base

Inheritance: MyObjectBuilder_Base ˃ MyObjectBuilder_AnimationTreeNode