VRage.Game.ObjectBuilders
MyObjectBuilder AnimationTree
Assembly: VRage.Game.dll
public class MyObjectBuilder_AnimationTree: MyObjectBuilder_AnimationTreeNode
Root node of the whole animation tree. Supports storing of orphaned nodes.
Fields
| Member | Description |
|---|---|
| Child | |
| Orphans | |
| EdPos | Position in editor. Inherited from MyObjectBuilder_AnimationTreeNode |
| EventNames | Inherited from MyObjectBuilder_AnimationTreeNode |
| EventTimes | Inherited from MyObjectBuilder_AnimationTreeNode |
| Key | Inherited from MyObjectBuilder_AnimationTreeNode |
Properties
| Member | Description |
|---|---|
| SubtypeId | Inherited from MyObjectBuilder_Base |
| SubtypeName | Inherited from MyObjectBuilder_Base |
| TypeId | Inherited from MyObjectBuilder_Base |
Constructors
| Member | Description |
|---|---|
| MyObjectBuilder_AnimationTree() |
Methods
| Member | Description |
|---|---|
| DeepCopyWithMask(HashSet<MyObjectBuilder_AnimationTreeNode>) | Create deep copy of this node and its children. |
| GetChildren() | |
| Clone() | Inherited from MyObjectBuilder_Base |
| Equals(MyObjectBuilder_Base) | Inherited from MyObjectBuilder_Base |
| GetChildren() | Get the child nodes of this node. Inherited from MyObjectBuilder_AnimationTreeNode |
| ShouldSerializeSubtypeId() | Inherited from MyObjectBuilder_Base |
Inheritance: MyObjectBuilder_Base ˃ MyObjectBuilder_AnimationTreeNode