Assembly: VRage.Game.dll

public class MyObjectBuilder_AnimationTreeNodeIkTarget: MyObjectBuilder_AnimationTreeNode

Track node, storing information about track and playing settings.

Fields

Member Description
BoneChain Name of the bones which form the chain.
TargetBoneName Name of the bone which serves as a target for the end effector.
TargetPoint Target point name.
EdPos Position in editor.

Inherited from MyObjectBuilder_AnimationTreeNode
EventNames Inherited from MyObjectBuilder_AnimationTreeNode
EventTimes Inherited from MyObjectBuilder_AnimationTreeNode
Key Inherited from MyObjectBuilder_AnimationTreeNode

Properties

Member Description
SubtypeId Inherited from MyObjectBuilder_Base
SubtypeName Inherited from MyObjectBuilder_Base
TypeId Inherited from MyObjectBuilder_Base

Constructors

Member Description
MyObjectBuilder_AnimationTreeNodeIkTarget()

Methods

Member Description
GetChildren()
Clone() Inherited from MyObjectBuilder_Base
Equals(MyObjectBuilder_Base) Inherited from MyObjectBuilder_Base
GetChildren() Get the child nodes of this node.

Inherited from MyObjectBuilder_AnimationTreeNode
ShouldSerializeSubtypeId() Inherited from MyObjectBuilder_Base

Inheritance: MyObjectBuilder_Base ˃ MyObjectBuilder_AnimationTreeNode