VRage.Game.ObjectBuilders
MyObjectBuilder AnimationTreeNodeMix1D
Assembly: VRage.Game.dll
public class MyObjectBuilder_AnimationTreeNodeMix1D: MyObjectBuilder_AnimationTreeNode
Linear mixing node. Maps child nodes on 1D axis, interpolates according to parameter value.
Fields
| Member | Description |
|---|---|
| Children | Mapping children to axis. Each child has assigned its value. |
| Circular | True if the value wraps around. |
| MaxChange | Threshold: maximum change of variable to take sensitivity in account, if crossed, value is set immediatelly. |
| ParameterName | Name of parameter controlling blending inside this node. |
| Sensitivity | Sensitivity to changes of parameter value. 1=immediate change, 0=no sensitivity. |
| EdPos | Position in editor. Inherited from MyObjectBuilder_AnimationTreeNode |
| EventNames | Inherited from MyObjectBuilder_AnimationTreeNode |
| EventTimes | Inherited from MyObjectBuilder_AnimationTreeNode |
| Key | Inherited from MyObjectBuilder_AnimationTreeNode |
Properties
| Member | Description |
|---|---|
| SubtypeId | Inherited from MyObjectBuilder_Base |
| SubtypeName | Inherited from MyObjectBuilder_Base |
| TypeId | Inherited from MyObjectBuilder_Base |
Constructors
| Member | Description |
|---|---|
| MyObjectBuilder_AnimationTreeNodeMix1D() |
Methods
| Member | Description |
|---|---|
| GetChildren() | |
| Clone() | Inherited from MyObjectBuilder_Base |
| Equals(MyObjectBuilder_Base) | Inherited from MyObjectBuilder_Base |
| GetChildren() | Get the child nodes of this node. Inherited from MyObjectBuilder_AnimationTreeNode |
| ShouldSerializeSubtypeId() | Inherited from MyObjectBuilder_Base |
Inheritance: MyObjectBuilder_Base ˃ MyObjectBuilder_AnimationTreeNode