Assembly: VRage.Game.dll

public class MyObjectBuilder_AnimationTreeNodeMix1D: MyObjectBuilder_AnimationTreeNode

Linear mixing node. Maps child nodes on 1D axis, interpolates according to parameter value.

Fields

Member Description
Children Mapping children to axis. Each child has assigned its value.
Circular True if the value wraps around.
MaxChange Threshold: maximum change of variable to take sensitivity in account, if crossed, value is set immediatelly.
ParameterName Name of parameter controlling blending inside this node.
Sensitivity Sensitivity to changes of parameter value. 1=immediate change, 0=no sensitivity.
EdPos Position in editor.

Inherited from MyObjectBuilder_AnimationTreeNode
EventNames Inherited from MyObjectBuilder_AnimationTreeNode
EventTimes Inherited from MyObjectBuilder_AnimationTreeNode
Key Inherited from MyObjectBuilder_AnimationTreeNode

Properties

Member Description
SubtypeId Inherited from MyObjectBuilder_Base
SubtypeName Inherited from MyObjectBuilder_Base
TypeId Inherited from MyObjectBuilder_Base

Constructors

Member Description
MyObjectBuilder_AnimationTreeNodeMix1D()

Methods

Member Description
GetChildren()
Clone() Inherited from MyObjectBuilder_Base
Equals(MyObjectBuilder_Base) Inherited from MyObjectBuilder_Base
GetChildren() Get the child nodes of this node.

Inherited from MyObjectBuilder_AnimationTreeNode
ShouldSerializeSubtypeId() Inherited from MyObjectBuilder_Base

Inheritance: MyObjectBuilder_Base ˃ MyObjectBuilder_AnimationTreeNode