Assembly: VRage.Game.dll

public class MyObjectBuilder_AnimationTreeNodeSetter: MyObjectBuilder_AnimationTreeNode

Setter node, storing information about timed variable setting.

Fields

Member Description
Child Link to the child node.
ResetValue Value that is set to animation storage once we leave current animation state.
ResetValueEnabled When the, the automatic resetting is enabled.
Time Local animation time when the value should be set.
Value Value that is set to animation storage once time spent in the node exceeds specified time (MyAnimationTreeNodeSetter.Time).
EdPos Position in editor.

Inherited from MyObjectBuilder_AnimationTreeNode
EventNames Inherited from MyObjectBuilder_AnimationTreeNode
EventTimes Inherited from MyObjectBuilder_AnimationTreeNode
Key Inherited from MyObjectBuilder_AnimationTreeNode

Properties

Member Description
SubtypeId Inherited from MyObjectBuilder_Base
SubtypeName Inherited from MyObjectBuilder_Base
TypeId Inherited from MyObjectBuilder_Base

Constructors

Member Description
MyObjectBuilder_AnimationTreeNodeSetter()

Methods

Member Description
GetChildren()
Clone() Inherited from MyObjectBuilder_Base
Equals(MyObjectBuilder_Base) Inherited from MyObjectBuilder_Base
GetChildren() Get the child nodes of this node.

Inherited from MyObjectBuilder_AnimationTreeNode
ShouldSerializeSubtypeId() Inherited from MyObjectBuilder_Base

Inheritance: MyObjectBuilder_Base ˃ MyObjectBuilder_AnimationTreeNode