VRage.Game.ObjectBuilders
MyObjectBuilder AnimationTreeNodeSetter
Assembly: VRage.Game.dll
public class MyObjectBuilder_AnimationTreeNodeSetter: MyObjectBuilder_AnimationTreeNode
Setter node, storing information about timed variable setting.
Fields
| Member | Description |
|---|---|
| Child | Link to the child node. |
| ResetValue | Value that is set to animation storage once we leave current animation state. |
| ResetValueEnabled | When the, the automatic resetting is enabled. |
| Time | Local animation time when the value should be set. |
| Value | Value that is set to animation storage once time spent in the node exceeds specified time (MyAnimationTreeNodeSetter.Time). |
| EdPos | Position in editor. Inherited from MyObjectBuilder_AnimationTreeNode |
| EventNames | Inherited from MyObjectBuilder_AnimationTreeNode |
| EventTimes | Inherited from MyObjectBuilder_AnimationTreeNode |
| Key | Inherited from MyObjectBuilder_AnimationTreeNode |
Properties
| Member | Description |
|---|---|
| SubtypeId | Inherited from MyObjectBuilder_Base |
| SubtypeName | Inherited from MyObjectBuilder_Base |
| TypeId | Inherited from MyObjectBuilder_Base |
Constructors
| Member | Description |
|---|---|
| MyObjectBuilder_AnimationTreeNodeSetter() |
Methods
| Member | Description |
|---|---|
| GetChildren() | |
| Clone() | Inherited from MyObjectBuilder_Base |
| Equals(MyObjectBuilder_Base) | Inherited from MyObjectBuilder_Base |
| GetChildren() | Get the child nodes of this node. Inherited from MyObjectBuilder_AnimationTreeNode |
| ShouldSerializeSubtypeId() | Inherited from MyObjectBuilder_Base |
Inheritance: MyObjectBuilder_Base ˃ MyObjectBuilder_AnimationTreeNode