VRage.Game.ObjectBuilders
MyObjectBuilder ModifiableEntity
Assembly: VRage.Game.dll
public class MyObjectBuilder_ModifiableEntity: MyObjectBuilder_EntityBase
Fields
| Member | Description |
|---|---|
| AssetModifiers | |
| ComponentContainer | Inherited from MyObjectBuilder_EntityBase |
| EntityDefinitionId | Inherited from MyObjectBuilder_EntityBase |
| EntityId | Inherited from MyObjectBuilder_EntityBase |
| LocalPositionAndOrientation | Inherited from MyObjectBuilder_EntityBase |
| Name | Inherited from MyObjectBuilder_EntityBase |
| PersistentFlags | Inherited from MyObjectBuilder_EntityBase |
| PositionAndOrientation | Inherited from MyObjectBuilder_EntityBase |
Properties
| Member | Description |
|---|---|
| SubtypeId | Inherited from MyObjectBuilder_Base |
| SubtypeName | Inherited from MyObjectBuilder_Base |
| TypeId | Inherited from MyObjectBuilder_Base |
Constructors
| Member | Description |
|---|---|
| MyObjectBuilder_ModifiableEntity() | |
| MyObjectBuilder_EntityBase() | Inherited from MyObjectBuilder_EntityBase |
Methods
| Member | Description |
|---|---|
| Clone() | Inherited from MyObjectBuilder_Base |
| Equals(MyObjectBuilder_Base) | Inherited from MyObjectBuilder_Base |
| Remap(IMyRemapHelper) | Remaps this entity's entityId to a new value. If there are cross-referenced between different entities in this object builder, the remapHelper should be used to rememeber these references and retrieve them. Inherited from MyObjectBuilder_EntityBase |
| ShouldSerializeComponentContainer() | Inherited from MyObjectBuilder_EntityBase |
| ShouldSerializeEntityDefinitionId() | Inherited from MyObjectBuilder_EntityBase |
| ShouldSerializeLocalPositionAndOrientation() | Inherited from MyObjectBuilder_EntityBase |
| ShouldSerializePositionAndOrientation() | Inherited from MyObjectBuilder_EntityBase |
| ShouldSerializeSubtypeId() | Inherited from MyObjectBuilder_Base |
Inheritance: MyObjectBuilder_Base ˃ MyObjectBuilder_EntityBase