IsInFrustum
Summary
public bool IsInFrustum(ref BoundingBoxD boundingBox)
Checks if specified bounding box is in actual bounding frustum IMPORTANT: If you observe bad result of this test, check how you transform your bounding box. Don't use BoundingBox.Transform. Instead transform box manualy and then create new box.
Returns
Whether specified bounding box is in actual bounding frustum
Parameters
- BoundingBoxD boundingBox
Summary
public bool IsInFrustum(ref BoundingSphereD boundingSphere)
Checks if specified bounding sphere is in actual bounding frustum IMPORTANT: If you observe bad result of this test, check how you transform your bounding sphere. Don't use BoundingSphere.Transform. Instead transform sphere center manualy and then create new sphere.
Returns
Whether specified bounding box is in actual bounding frustum
Parameters
- BoundingSphereD boundingSphere
Summary
public bool IsInFrustum(BoundingBoxD boundingBox)
Checks if specified bounding box is in actual bounding frustum IMPORTANT: If you observe bad result of this test, check how you transform your bounding box. Don't use BoundingBox.Transform. Instead transform box manualy and then create new box.
Returns
Whether specified bounding box is in actual bounding frustum
Parameters
- BoundingBoxD boundingBox