Summary

public bool IsInsideVoxel(Vector3 pos, Vector3 hintPosition, out Vector3 lastOutsidePos)

Returns

bool

Parameters

Summary

public bool IsInsideVoxel(Vector3D pos, Vector3D hintPosition, out Vector3D lastOutsidePos)

Return true if line between pos and hintPosition doesn't intersect any voxel, or intersects it even number of times Does inside physical ray casting inside

Returns

bool

Parameters