SetTextureChangesForSubparts
Summary
public void SetTextureChangesForSubparts(Dictionary<MyStringId, MyTextureChange> value)
Sets subparts custom skinning. Copy values from TextureChanges , then change needed keys. You can retrieve values for exact skin with following code:```csharp
MyDefinitionManager.Static.GetAssetModifierDefinitionForRender(skinId);
## Parameters
* [Dictionary<MyStringId, MyTextureChange>](https://docs.microsoft.com/en-us/dotnet/api/System.Collections.Generic.Dictionary-2?view=netframework-4.6) value
## Summary
```csharp
public void SetTextureChangesForSubparts(Dictionary<string, MyTextureChange> value)
This calling is obsolete, use another version.