Assembly: VRage.Render.dll

public struct MyTextureChange

Material slot uses same semantics as texture params in MyMaterialDescriptor: "ColorMetalTexture" "NormalGlossTexture" "AddMapsTexture" "AlphamaskTexture" if MaterialSlot == null: will be treated as "ColorMetalTexture" (please don't mix explicit and implicit slot naming for same object) in dx9 renderer it is used only to change diffuse texture, so MaterialSlot can be null

Fields

Member Description
AlphamaskFileName
ColorMetalFileName
ExtensionsFileName
NormalGlossFileName

Methods

Member Description
IsDefault()