SetSelectedWeapons
Summary
public void SetSelectedWeapons(List<long> blockEntityId)
Sets weapons EntityIds that can would be used to damage to attack enemy Modded gun are allowed, but you need override IMyOffensiveCombatHitAndRun.BlockValidationprohibited and IMyOffensiveCombatHitAndRun.SetShootingprohibited
Parameters
- List
blockEntityId