Sandbox.ModAPI.Ingame
IMyOffensiveCombatStayAtRange
Assembly: Sandbox.Common.dll
public interface IMyOffensiveCombatStayAtRange: IMyAttackPatternComponent
Describes entity component for AttackPattern of offensive combat block
Properties
| Member | Description |
|---|---|
| EvasiveManeuverDistance | Gets evasive maneuver distance in meters |
| EvasiveManeuvers | Gets or sets if evasive maneuvers are enabled |
| FacingPriority | Gets or sets facing priority |
| MaximalDistance | Get or sets maximal stay at range distance in meters |
| MinimalDistance | Get or sets minimal stay at range distance in meters |
| AttackPatternId | Gets attack pattern id Inherited from IMyAttackPatternComponent |
| AttackPatternName | Gets attack pattern name Inherited from IMyAttackPatternComponent |
| AttackPatternTooltip | Gets attack pattern tooltip Inherited from IMyAttackPatternComponent |
| HasEnemy | Gets if attack pattern has enemy in range Inherited from IMyAttackPatternComponent |
| IsSelected | Gets if attack pattern is selected Inherited from IMyAttackPatternComponent |
Implements: