Assembly: Sandbox.Common.dll

public interface IMyOffensiveCombatStayAtRange: IMyAttackPatternComponent

Describes entity component for AttackPattern of offensive combat block

Properties

Member Description
EvasiveManeuverDistance Gets evasive maneuver distance in meters
EvasiveManeuvers Gets or sets if evasive maneuvers are enabled
FacingPriority Gets or sets facing priority
MaximalDistance Get or sets maximal stay at range distance in meters
MinimalDistance Get or sets minimal stay at range distance in meters
AttackPatternId Gets attack pattern id

Inherited from IMyAttackPatternComponent
AttackPatternName Gets attack pattern name

Inherited from IMyAttackPatternComponent
AttackPatternTooltip Gets attack pattern tooltip

Inherited from IMyAttackPatternComponent
HasEnemy Gets if attack pattern has enemy in range

Inherited from IMyAttackPatternComponent
IsSelected Gets if attack pattern is selected

Inherited from IMyAttackPatternComponent

Implements: