Assembly: VRage.Game.dll

public struct MySerializableSprite

Fields

Member Description
Alignment Alignment for the text and sprites.
Color Color mask to be used when rendering this layer. If not set, white will be used
Data Data to be rendered, depending on what the layer type is. This can be text or a texture path
FontId In case we are rendering text, what font to use.
Index
Position Render position for this layer. If not set, it will be placed in the center
RotationOrScale Rotation of sprite in radians. Used as scale for text.
Size Render size for this layer. If not set, it will be sized to take up the whole texture
Type Type of the render layer