VRage.Game.GUI.TextPanel
MySprite
Assembly: VRage.Game.dll
public struct MySprite: IEquatable<MySprite>
Fields
| Member | Description |
|---|---|
| Alignment | Alignment for the text and sprites. |
| Color | Color mask to be used when rendering this layer. If not set, white will be used |
| Data | Data to be rendered, depending on what the layer type is. This can be text or a texture path |
| FontId | In case we are rendering text, what font to use. |
| Position | Render position for this layer. If not set, it will be placed in the center |
| RotationOrScale | Rotation of sprite in radians. Used as scale for text. |
| Size | Render size for this layer. If not set, it will be sized to take up the whole texture |
| Type | Type of the render layer |
Constructors
| Member | Description |
|---|---|
| MySprite(SpriteType, string, Vector2?, Vector2?, Color?, string, TextAlignment, float) |
Methods
Implements: